Dangerous Theory

Dangerous Theory

Character Hero_Aurena MeleeHealAttackMobility
Dash forward and empower your next basic attack. This basic attack becomes a critical strike, deals Sprite 2125%Sprite 5additional damage, and knocks back the target. If your current Health is below 60% when casting Dangerous Theory, the additional damage increases by 100%, the cooldown is reduced by 25%, and you restoreSprite 167%Sprite 5 Health for each enemy hit. Against bosses, additional damage and healing increase by 100%.
Cooldown
7.5s
Max Charges
1
Added Charges
1
The cowards at Arcanum called this theory "unacceptably dangerous." Fools. They failed to grasp the elegance of the theory where matter, put under extreme conditions, produces the most explosive results. I am simply proving my hypothesis.
ID: St_R_DangerousTheory

Memory level (work in progress)

Calculate the damage values at different traveler levels and base Ability Power.

Level 1 Level 15 Level 30

Damage Amount

125% AD + 25% per level
37
at level 1

healHpThreshold

0.6
at level 1

lowAmp

1
at level 1

cooldownReductionRatio

0.25
at level 1

Heal Amount

67% AP + 18.75% per level
20
at level 1

bossAmp

1
at level 1