
Dangerous Theory
Dash forward and empower your next basic attack. This basic attack becomes a critical strike, deals
125%
additional damage, and knocks back the target.
If your current Health is below 60% when casting Dangerous Theory, the additional damage increases by 100%, the cooldown is reduced by 25%, and you restore
67%
Health for each enemy hit. Against bosses, additional damage and healing increase by 100%.
Cooldown
7.5s
Max Charges
1
Added Charges
1
The cowards at Arcanum called this theory "unacceptably dangerous."
Fools.
They failed to grasp the elegance of the theory where matter, put under extreme conditions, produces the most explosive results. I am simply proving my hypothesis.
ID: St_R_DangerousTheory
Memory level (work in progress)
Calculate the damage values at different traveler levels and base Ability Power.
Level 1 Level 15 Level 30
Damage Amount
125% AD + 25% per level
37
at level 1
healHpThreshold
0.6
at level 1
lowAmp
1
at level 1
cooldownReductionRatio
0.25
at level 1
Heal Amount
67% AP + 18.75% per level
20
at level 1
bossAmp
1
at level 1